In the Introduction post I gave you a link to Jumper on GitHub, but for this tutorial I’m going to use the version I just downloaded — that’s so that if something changes, the demo program will still work.
But if you’re going to publish a game using Jumper, it’s probably a good idea to use the latest version. Just do some testing first to make sure it’s working the same as the old version. 😉
Also, there are doc files and other examples in the Jumper-master that you’ll download, so it’s a good idea to grab it. In the demo program we’ll just be using a part of the whole download (the folder called jumper).
Here’s where to grab the whole thing:
If you’re a git pro, clone that — for the rest of us, just use the ZIP button on that page to download the latest copy.
And here’s where to get the demo program code:
Download, unzip, and pull into Outlaw (if you’re using that IDE – it’s not required).
Here’s a quick video that shows what you should have ready for the next part of the tutorial:
And here’s a quick video showing how to use the different “main” files in the sample code…