In the following reference docs I’ll refer to different parts of the Level Manager. Here’s a picture showing most of those parts.
Following are links to instructions on how to set the variables that make up the “tweakable parts” of OGT Level Manager.
Level Names – How OGTLM finds the scene in your game when the user chooses a level.
Asset Filenames – Setting up the names of the images OGTLM will use to create the level selector.
Level Numbers – Discover how to tweak the numbers shown in each level image.
Showing Score – You can display the high score for each level on the level select screen if you like.
Image Offsets – There are default positions for the stars, lock, and paging arrows but you can change all those to suit your game.
Grid Settings – Each page of levels is just a big grid. Change the rows and columns and even the base position of the grid.
Misc Variables – The last of the user-configurable variables in OGT Level Manager.
Utility Functions – Functions available to help make your use of OGTLM faster and easier.Back to OGTLM Dashboard