Yay, we’ve reached the 1.0 version of OGT Level Manager! That basically means most of the bugs have been squashed and it includes all the features I initially spec’d for it. I plan on further updates, but this is a great foundation to build from.
One new feature in this release: the ability to call a function between the time you choose a level and when you go to that level. It’s a place where you can do any specific clean-up or housekeeping that you might want to do. Most people won’t need it, but it’s required for one of my current games so I figured I’d better include that option. (After all, if I can’t use my own tools then that would stink.)
- k.beforeLeaving is added to the variable list. Can point to a function.