Just uploaded a new version of the OGT Level Manager (helps you lock and unlock levels in Corona SDK games) that consists mainly of some fixes, including one that could cause problems when “swiping” was turned on.
- v1.3 – Refactored code to make swiping more reliable. Changed demo app to use Composer rather than Storyboard.
- v1.2 – Changed swipe() to swipeOGTLM() to guard against collisions. Comment changes to refer to Composer rather than Storyboard.
- v1.1 – Fixed swipe code — listener wasn’t being removed after level selected.
Yeah, I skipped from 1.0 to 1.3 — the others there were internal builds. 🙂