Discover How To Create
Your Own Mobile Game – Guaranteed!
Do you have the next Angry Birds hiding inside you? Find out how to make your dream a reality with this step-by-step video course.
Aimed at beginners, this video tutorial course will guide you through the creation of your own game for iOS or Android.
The Corona SDK framework used for this course is one of the most powerful 2D game engines available, and the free trial version is all you need to get started!
Here are the lessons and tutorial videos included in the course:
Section 1: Introduction
- What You’ll Discover
- Installing the Corona SDK Framework
- Installing the Outlaw IDE
- Download the Sample Code
Section 2: Crash Course in Lua
- An Introduction to the Lua Language
- Variables and Types
- Tables
- Functions
- Control Structures and Loops
Section 3: Display and Animate Images
- Display an Image
- Simple Animation
- Displaying Multiple Images (Pro Trick!)
- Triggering Code from Animations
Section 4: Tap and Touch Events
- Event-Driven Programming
- Listening for a Tap Event
- The Phase of Your Touch
- Dragging Display Objects
Section 5: Make Some Noise – Music and Sound FX
- Playing Short Sounds (bleep, bloop)
- Playing Music
- Channel Management for Audio
- Adding Audio to the Frog Project
- Tweaking an Audio File with Audacity Software
Section 6: Text as Display Objects
- Create Text on the Screen
- Using a Custom Font
- Building a Scoring Module
- Bonus: The linePrinter() Function
Section 7: Saving and Loading Files
- Writing Data to Text Files
- Loading Scores, Levels, etc., from a File
- Using a 3rd-Party Code Lib (GGData)
- Adding File I/O to the Froggy Game
Section 8: Scene Management with Storyboard
- Setting up Storyboard
- Understanding the Scene Template
- Building a Storyboard App
- Storyboarding Our Froggy Game
Section 9: Sprite Animation
- Intro to Animated Sprites and Image Sheets
- Creating Image Sheets
- Creating and Playing Sprite Sequences
- Using Animated Sprites in the Frog Project
Section 10: The Basics of Box2D Physics
- Setting Up Your Physics World
- Creating Bounding Boxes for Physics Objects
- Raining Frogs Game
- Froggy’s Collision Detection
Section 11: Using Native Widgets
- Making Buttons with Widgets
- Checkboxes with Widgets
- Level Selection with ScrollView
- Adding Options to Froggy
Section 12: Polishing Up the Frog Project
- Creating Levels
- Locking Levels
- Limiting Froggy to 1 Lily Pad Jump
- Drifting Text Objects
- Using a Storyboard Overlay
- Tracking Your Analytics
- Displaying iAds in Your App (iOS only)
You Can Get Started, Right Now!
The videos can be viewed online and the sample code can be downloaded to your computer so you can follow along. Since it’s all online and all digital, you don’t have to wait, you can start finding out how to make your own game right now.
No time limit on the videos, watch as often as you want and the entire course is only $37!
Special Bonus!
You get the complete source code for the Froggy Went A Hoppin’ game as published in the Apple App Store. Rip it apart and use chunks of it in your own game (you just can’t recompile and submit it as your own).
Play games other people make, or finally take control and make your own games.
Imagine how it will feel when people around the world download and play what you’ve created!
Just click the Add to Cart button and pay for the course. You’ll then be sent to the registration page on this site — create your account and you’ll have immediate access to the course!


